Over the last 10 years, the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing exploded. We gained a deeper knowledge on their efficiency and effectiveness, in particular taking into consideration the needs of the digital natives’ generation, and the single or combined use of scientific and artistic fields has grown in acceptance. However, there are still several barriers in the large-scale adoption of serious games. How can these fields be combined to achieve the best possible results? How to increase the perceived quality of serious games in front of the latest emerging entertainment games? How to ensure the capacity of serious games as valuable learning and training tools?
During JCSG 2017, experts will answer these questions by presenting and discussing recent developments, focusing on merging different technologies and arts to provide cutting-edge solutions to further improve the application of serious games in multiple fields.
The upcoming JCSG 2017 will focus on the challenges and benefits of combining different new emerging technologies and methods with a special interest in mixed reality interfaces and neuroscience based tools. It offers participants a valuable platform to discuss and learn about latest developments, technologies and possibilities in the development and use of serious games. Participants can expand their knowledge in the field of serious games and experience how a fusion of several new technologies can enhance learning, assesment and clinical outcomes.
JCSG 2017 invites submissions on the following topics:
Theory
Technologies
Applications
Submission and Publication
Scientists and practitioners from the closely related communities on Serious Games (GameDays and SGDA) are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, new research approaches including related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily proven with an evaluation study), demo papers (description of games, products and prototypes), poster presentations (new ideas, research approaches, etc.) or proposals for workshops (2hours, half day or full day).
SERIOUS GAMES
Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedins
Submission categories:
SUBMISSION NOW CLOSED
Format and Template:
All papers will be reviewed by a scientific committee (at least three reviews per paper). Submissions are reviewed based on originality and quality of the content, relevance and clarity of presentation.
Important Dates
15th Jun 2017: Paper Submission Deadline
30th Jul 2017: Notification of Acceptance
21st Aug 2017: Early Registration Deadline
23-24 November 2017: Conference at Polytechnic University of Valencia, Spain
Valery Shute
Val Shute is the Mack and Effie Campbell Tyner endowed professor of education at Florida State University. Before coming to FSU in 2007, she was a principal research scientist at Educational Testing Service (2001-2007) where she was involved with basic and applied research projects related to assessment, cognitive diagnosis, and learning from advanced instructional systems and where she generally honed her psychometric skills. Prior to ETS, Val worked in industry for two years, and before that, she was enthusiastically employed at the Air Force Research Lab in San Antonio, Texas (1986-1999).
She earned a Ph.D. in cognitive/educational psychology from the University of California, Santa Barbara (1984), and held a two-year postdoctoral fellowship at the Learning Research and Development Center.
Her general research interests hover around the design, development, and evaluation of advanced systems to support competencies. Towards this end, she’s been involved in (a) exploratory and confirmatory tests of aptitude-treatment interactions using the controlled environments offered by intelligent tutoring systems, (b) student modeling research (currently evangelizing the use of evidence-centered design), and (c) developing automated knowledge elicitation and organization tools. An example of current research involves using immersive games with stealth assessment to support learning—of cognitive and noncognitive knowledge and skills. Another example of current research involves externalizing mental models and assessing understanding of complex phenomena. She and her colleagues are developing a suite of model-based tools that are used to assess understanding and provide the basis for informative and reflective feedback during instruction.
Baltazar Fernández
Dr. Baltasar Fernández-Manjón is a Full Professor in the Department of Software Engineering and Artificial Intelligence (DISIA) at the Complutense University of Madrid (UCM). Dr. Fernández-Manjón has been associate professor (1998-2011) and the Vice Dean of Research and Foreign Relationships at the Computer Science School of this university (2006-2010). In 2010-2011 he has been Visiting Associate Professor at Harvard University and Visiting Scientist at LCS-MGH. He leads the Complutense e-learning research group <e-UCM>. He is IEEE Senior Member. He is the former Academic Director of the Computer Science School of Centro de Estudios Superiores Felipe II (Aranjuez, Spain) (2001-2006). He received a Bachelor in Physics (major in Computer Science) and a PhD in Physics from the UCM. He is member of the IFIP Working Group 3.3 «Research on the Educational uses of Communication and Information Tecnlogies» and of the Spanish Technical Committee for E-learning Standarization (AENOR CTN71/SC36 «Tecnologías de la información para el aprendizaje»). His main research interests are e-learning technologies, educational uses of serious games, application of educational standards, and user-modelling, having published more than 100 research papers on these topics. He is also co-organizer and program committee member of several conferences (e.g. Digital Health, DIGITEL, ICALT, ICWL) and associate editor of several special issues about e-learning (e.g Computers In Human Behaviour, Simulation and Gaming).
He also act as R&D evaluator and reviewer for the European Commission (i.e. IST, eContentPlus, ETEN) and Spanish research programmes (e.g. ANEP, ACAP, ANECA). check our web site www.e-ucm.es
Kam Star
Kam Star is a digital media entrepreneur, inventor, researcher, investor and award winning games developer. Creating his first computer game in 1986, he studied Architecture and his PhD on games and gamification. He is deeply passionate about innovation in play, behavioural influence and collective intelligence.
Founder of PlayGen, Kam designs and develops playful solutions and platforms for delivering engaging experiences across the digital landscape. He has produced gaming projects for the European Commission, BBC, AVIVA, Eden Project, UNESCO, McKinsey, Oxford and Cambridge Universities, EPSRC, NESTA, NHS, TSB, Wellcome Trust and many more.
Dr. Star also founded Digital Shoreditch, bringing outstanding creative, technical and entrepreneurial talent of London closer together, hosting 1500 speakers and over 50,000 attendees. Through Digital Shoreditch Kam has worked with City of London, London Stock Exchange, London and Partners, Ogilvy & Mather, Pearson, Amazon, City University, Queen Mary’s University, Ordnance Survey and hundreds of other awesome individuals and organisations.
8:00 – 9:00
Registration
9:00 – 9:15
Opening Ceremony & Keynote Introduction
UPV Rector (Pr. Francisco José Mora Mas)
Pr. Mariano Alcañiz
9:15 – 10:15
Keynote Speaker 1 (Auditorium)
Pr. Valery Shute
Title: Stealth assessment: What, Why, and How.
10:00 – 11:00
Session 1 (Auditorium) Theory I
Chairman: Mariano Alcañiz
Virtual stealth assessment: a new methodological approach for assessing psychological needs
Sliced Serious Games: Conceptual Approach towards Environment-friendly Mobility Behavior
Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas
11:00 – 11:30
Coffee Break
11:30 – 12:30
Session 2 (Auditorium) Applications I
Chairman: Stefan Göbel
I-interact: a Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment
Galaxy Shop: Projection-based Numeracy Game for Teenegers with Down Syndrome
A case study into the use of Virtual Reality and Gamification in Ophthalmology Training
12:30 – 13:15
Lunch: Posters
13:15 – 13:20
Keynote Introduction (Auditorium)
Professor Mariano Alcañiz
13:20 – 14:15
Keynote Speaker 2 (Auditorium)
Pr. Kam Star
Title: «Are you ready for neuromorphic games?»
14:15 – 15:45
Session 3 Technologies I
Chairman: Minhua Ma
Players’ Performance in Cross Generational Game Playing
Generating Consensus: A Framework for Fictional Inquiry in Participatory City Gaming
Full lifecycle architecture for serious games: integrating game learning analytics and a game authoring tool
15:45 – 16:15
Coffee break
16:15 – 17:10
Session 4 (Auditorium) Applications II
Chairman: Manuel Fradinho Oliveira
None in Three: The Design and Development of a Low-cost Violence Prevention Game for the Caribbean Region
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet”
PathoGenius: A serious Game for Medical Courses
17:10 – 17:55
Session 5 (Auditorium) Theory II
Chairman: Jannicke Baalsrud Hauge
“SKIPPING THE BABY STEPS”: The Importance of Teaching Practical Programming Before Programming Theory
BRIDGING EDUCATIONAL AND WORKING ENVIRONMENTS THROUGH PERVASIVE APPROACHES
Conceptual Approach Towards Recursive Hardware Abstraction Layers
20:30
Gala Dinner
8:30 – 8:35
Keynote Introduction (Auditorium)
Professor Mariano Alcañiz
8:35 – 9:35
Keynote 3 (Auditorium)
Pr. Baltasar Fernández Manjón
Title: Game Learning Analytics to Improve Educational Games
9:35 – 10:30
Session 1 (Auditorium) Application III
Chairman: Jannicke Baalsrud Hauge
Creating Location-Based Augmented-Reality Games for Cultural Heritage
Games for Mental and Moral Development of Youth: A Review of Empirical Studies
Reflection Continuum Model for Supporting Reflection and Game-based Learning at the Workplace – Workplace Learning and Games – Reflections from Process, Maritime and Manufacturing Industries
10:30 – 11:00
Coffee Break
11:00 – 12:00
Session 2 (Auditorium) Technologies II
Chairman: Stefan Göbel
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness
Creating Enriched Environments for Neuroscience Learning: A Case Study from Design Education
Geodata Classification for Automatic Content Creation in Location-based Games
12:00 – 13:15
Session 3 (Auditorium) Theory III
Chairman: Minhua Ma
Smart Mobility, the role of Mobile Games
Recommendations to Leverage Game-based Learning to attract Young Talent to Manufacturing Education
An Extensible System and its Design Constraints for Location-based Serious Games with Augmented Reality
InterPlayces: Results of an Intergenerational Games Study
13:15
Exhibition Opening
Professor Mariano Alcañiz
13:15 – 14:15
Lunch: Exhibition, Demos, & Networking
(Blue Building Auditorium)
14:15 – 15:00
Session 4 (Auditorium) Short papers & Poster presentation
Chairman: Mariano Alcañiz
A Platformer Serious Game with Dynamic Learning Contents
VROARRR, Audio Based VR Weapon Design
Poster presentation
15:30
Closing Ceremony
Alejandra del Valle
Elena Parra
Irene Alice Chicchi
Pr. Mariano Alcañiz
Jannicke Baalsrud Hauge, BIBA, University of Bremen, Germany & KTH, Stockholm, Sweden.
Manuel Fradinho Oliveira, SINTEF: Technology and Society, Norway
Mariano Alcañiz, Institute of Research & Innovation in Bioengineering, I3B, Polytechnic University of Valencia, Spain
Minhua Ma, School of Art, Design & Architecture, University of Huddersfield, UK
Stefan Göbel, Multimedia Communications Lab – KOM, Technische Universität Darmstadt, Germany
Tim Marsh, Griffith Film School, Queensland College of Art, Griffith University, Brisbane, Australia
Mariano Alcañiz, Institute of Research & Innovation in Bioengineering, I3B, Polytechnic University of Valencia, Spain
Jannicke Baalsrud Hauge
Manuel Oliveira
Mariano Alcañiz
Minhua Ma
Stefan Göbel
Tim Marsh
Alenka Poplin, PhD, Iowa State University
Alke Martens, PH Schwäbisch Gmünd, University of Education, Germany
Baltasar Fernández-Manjón, Complutense University of Madrid, Spain
Fares Kayali, Institute of Design and Assessment of Technology, Vienna University of Technology
Jannicke Baalsrud Hauge, University Bremen, Germany
Jose Luis Soler, Aumentaty, Spain
Josep Blat, Pompeu Fabra University, Spain
Jun Hu, Eindhoven University of Technology, The Netherlands
Manuel Contero, Polytechnic University of Valencia, Spain
Manuel Fradinho Oliveira, SINTEF, Norway
Mariano Alcañiz, Polytechnic University of Valencia, Spain
Miguel Angel Teruel, Castilla La Mancha University, Spain
Minhua Ma, Glasgow School of Art, UK
Paul Grimm, Fulda University of Applied Sciences, Germany
Pascual Gonzalez, Castilla La Mancha University, Spain
Peter Henning, Karlsruhe University of Applied Sciences, Germany
Petros Lameras, Coventry University, UK
Ralf Dörner, RheinMain University of Applied Sciences, Wiesbaden, Germany
Stefan Göbel, TU Darmstadt, Germany
Tim Marsh, Griffith University, Australia
Thomas Baranowski, Baylor College of Medicine, Houston, TX, United States
Ulrike Spierling, Hochschule Rhein-Main, Wiesbaden, Germany
Wolfgang Mueller-Wittig, Nanyang Technological University, Singapore
Joint Conference for Serious Games (JCSG2017) will take place in the Polytechnic City of Innovation (CPI) at the Polytechnic University of Valencia (UPV).
Ciudad Politécnica de la Innovación
Camino de Vera, s/n
46022 Valencia
How to get there:
The organization of JCSG 2017 has agreed special prices for the reservation of hotels through the UPV travel agency office of “Viajes El Corte Inglés”.
The reservations will be done indicating the reference “JCSG 2017” to:
VIAJES EL CORTE INGLES
Srtas. Verónica Fernández // Maite García
Tlf. 96 339 27 42 Fax. 96 369 73 06
20 Rooms. Prices:
Double room single use from 107.80 eur
Double room from 118.80 eur
Observations:
Breakfast not included
IVA 10% not included
20 Rooms. Prices (until 2017, October 2nd):
Double room single use from 65 eur
Double room from 77 eur
10 Rooms. Prices:
Double room single use from 64.70 eur
Double room from 73.61 eur
10 Rooms. Prices:
Double room single use from 66.51 eur
Double room from 75.42 eur