- Euro VR
- Call for Contributions
Due to the COVID-19 pandemic, the EuroVR 2020 conference is going to be held virtually. We believe that it is the best way to guarantee the best audience while maintaining the maximum security conditions for the attendees.
In the next few days, we will announce in the website of the conference the changes that this will cause in terms of the program organization, ICT tools for remote presentations, and registration fees.
EuroVR association (https://www.eurovr-association.org/) would like to cordially invite you to contribute to EuroVR 2020
We are pleased to announce the 17th EuroVR International Conference – EuroVR 2020 – taking place on 25-27 November 2020 in Valencia, Spain. The conference follows a series of successful European VR/AR conferences taking place since 2004 and known as INTUITION, JVRC and recently EuroVR (Bemen 2014, Lecco 2015, Athens 2016, Laval 2017, London 2018, and Tallinn 2019). The Immersive Neurotechnologies Lab (LabLENI) of the Polytechnic University of Valencia (UPV), Spain, is organizing the 2020 edition of this conference.
EuroVR 2020 will bring together people from research, industry, and commerce. Its members include technology developers, suppliers, and all those interested in Virtual Reality (VR), Mixed Reality (MR), including Augmented Virtuality (AV) and Augmented Reality (AR), and more globally 3D user interfaces, to exchange knowledge and share experiences, new results and applications, enjoy live demonstrations of current and emerging technologies, and form collaborations for future work.
Technologies related to Virtual, Augmented, and Mixed Reality (VR/AR/MR), collaborative and distributed environments, mobile devices, 3D rendering issues, real-time modeling and simulation, multimodal interaction, use cases.
Human factors issues
Applications of VR/AR/MR in industry, architecture, manufacturing and engineering, medical and rehabilitation, consumer neuroscience, organizational neuroscience,process and product design, training and education, serious gaming and edutainment.
For the Scientific track, contributions deadlines are:
For the Application track and the Demo & Exhibition track, contributions deadlines are: