JCSG 2017 brings together the 8th Serious Games Development & Applications (SGDA 2017) and 7th GameDays 2017 conferences.


Read more on previous conferences.

Fusion of New Technologies to Enhance Serious Games Outcome


Over the last 10 years, the use of serious games in several fields like learning, simulation, training, health, well-being, management, assessment or marketing exploded. We gained a deeper knowledge on their efficiency and effectiveness, in particular taking into consideration the needs of the digital natives’ generation, and the single or combined use of scientific and artistic fields has grown in acceptance. However, there are still several barriers in the large-scale adoption of serious games. How can these fields be combined to achieve the best possible results? How to increase the perceived quality of serious games in front of the latest emerging entertainment games? How to ensure the capacity of serious games as valuable learning and training tools?


During JCSG 2017, experts will answer these questions by presenting and discussing recent developments, focusing on merging different technologies and arts to provide cutting-edge solutions to further improve the application of serious games in multiple fields.


The upcoming JCSG 2017 will focus on the challenges and benefits of combining different new emerging technologies and methods with a special interest in mixed reality interfaces and neuroscience based tools. It offers participants a valuable platform to discuss and learn about latest developments, technologies and possibilities in the development and use of serious games. Participants can expand their knowledge in the field of serious games and experience how a fusion of several new technologies can enhance learning, assesment and clinical outcomes.


JCSG 2017 invites submissions on the following topics:


  • Game design models and principles
  • Game platforms
  • Security
  • User modelling and adaptive games
  • Game effectiveness and efficiency
  • Stealth assessment
  • Metrics
  • Cross-sensing
  • Neural mechanisms of user experience


  • VR/AR
  • Mixed reality
  • Gestural interfaces
  • Psychophysiological based interfaces and metrics
  • Neuroscience based tools
  • Neurogaming
  • AI techniques
  • Adaptive user interfaces
  • Robotic inspired interfaces


  • Marketing
  • Health
  • Well-Being
  • Management
  • Leadership
  • Innovation
  • Cultural heritage
  • Simulation
  • Training

Submission and Publication

Scientists and practitioners from the closely related communities on Serious Games (GameDays and SGDA) are cordially invited to present their latest research achievements and best-practice results and to submit full papers (e.g., surveys, new research approaches including related work, new concepts and at least first user studies), short papers (e.g. best-practice results or new ideas and concepts, not necessarily proven with an evaluation study), demo papers (description of games, products and prototypes), poster presentations (new ideas, research approaches, etc.) or proposals for workshops (2hours, half day or full day).



Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedins




Submission categories:


  • Full papers: 8 – 12 pages
  • Short papers and demos: 5 – 6 pages
  • Poster presentations: 2-3 pages
  • Workshop descriptions: 1-2 pages (title, abstract, organizer, length: 2hours or half day)
  • Authors can demonstrate their games at the Serious Games Showcase, which is part of the conference, and have an opportunity to win the “Best Serious Games Award” for 2017.


Format and Template:

All papers will be reviewed by a scientific committee (at least three reviews per paper). Submissions are reviewed based on originality and quality of the content, relevance and clarity of presentation.

Important Dates

15th Jun 2017: Paper Submission Deadline

30th Jul 2017: Notification of Acceptance

21st Aug 2017: Early Registration Deadline

23-24 November 2017: Conference at Polytechnic University of Valencia, Spain


Keynote speakers

Valery Shute

Val Shute is the Mack and Effie Campbell Tyner endowed professor of education at Florida State University. Before coming to FSU in 2007, she was a principal research scientist at Educational Testing Service (2001-2007) where she was involved with basic and applied research projects related to assessment, cognitive diagnosis, and learning from advanced instructional systems and where she generally honed her psychometric skills. Prior to ETS, Val worked in industry for two years, and before that, she was enthusiastically employed at the Air Force Research Lab in San Antonio, Texas (1986-1999).

She earned a Ph.D. in cognitive/educational psychology from the University of California, Santa Barbara (1984), and held a two-year postdoctoral fellowship at the Learning Research and Development Center.

Her general research interests hover around the design, development, and evaluation of advanced systems to support competencies. Towards this end, she’s been involved in (a) exploratory and confirmatory tests of aptitude-treatment interactions using the controlled environments offered by intelligent tutoring systems, (b) student modeling research (currently evangelizing the use of evidence-centered design), and (c) developing automated knowledge elicitation and organization tools. An example of current research involves using immersive games with stealth assessment to support learning—of cognitive and noncognitive knowledge and skills. Another example of current research involves externalizing mental models and assessing understanding of complex phenomena. She and her colleagues are developing a suite of model-based tools that are used to assess understanding and provide the basis for informative and reflective feedback during instruction.

Baltazar Fernández

Dr. Baltasar Fernández-Manjón is a Full Professor  in the Department of Software Engineering and Artificial Intelligence (DISIA) at the Complutense University of Madrid (UCM). Dr. Fernández-Manjón has been associate professor (1998-2011) and the Vice Dean of Research and Foreign Relationships at the Computer Science School of this university (2006-2010). In 2010-2011 he has been Visiting Associate Professor at Harvard University and Visiting Scientist at LCS-MGH. He leads the Complutense e-learning research group <e-UCM>. He is IEEE Senior Member. He is the former Academic Director of the Computer Science School of Centro de Estudios Superiores Felipe II (Aranjuez, Spain) (2001-2006). He received a Bachelor in Physics (major in Computer Science) and a PhD in Physics from the UCM. He is member of the IFIP Working Group 3.3 «Research on the Educational uses of Communication and Information Tecnlogies» and of the Spanish Technical Committee for E-learning Standarization (AENOR CTN71/SC36 «Tecnologías de la información para el aprendizaje»). His main research interests are e-learning technologies, educational uses of serious games, application of educational standards, and user-modelling, having published more than 100 research papers on these topics. He is also co-organizer and program committee member of several conferences (e.g. Digital Health, DIGITEL, ICALT, ICWL) and associate editor of several special issues about e-learning (e.g Computers In Human Behaviour, Simulation and Gaming).

He also act as R&D evaluator and reviewer for the European Commission (i.e. IST, eContentPlus, ETEN) and Spanish research programmes (e.g. ANEP, ACAP, ANECA). check our web site

Kam Star

Kam Star is a digital media entrepreneur, inventor, researcher, investor and award winning games developer. Creating his first computer game in 1986, he studied Architecture and his PhD on games and gamification. He is deeply passionate about innovation in play, behavioural influence and collective intelligence.

Founder of PlayGen, Kam designs and develops playful solutions and platforms for delivering engaging experiences across the digital landscape. He has produced gaming projects for the European Commission, BBC, AVIVA, Eden Project, UNESCO, McKinsey, Oxford and Cambridge Universities, EPSRC, NESTA, NHS, TSB, Wellcome Trust and many more.

Dr. Star also founded Digital Shoreditch, bringing outstanding creative, technical and entrepreneurial talent of London closer together, hosting 1500 speakers and over 50,000 attendees. Through Digital Shoreditch Kam has worked with City of London, London Stock Exchange, London and Partners, Ogilvy & Mather, Pearson, Amazon, City University, Queen Mary’s University, Ordnance Survey and hundreds of other awesome individuals and organisations.

Thursday 23th November, 2017

8:00 – 9:00


9:00 – 9:15

Opening Ceremony & Keynote Introduction

UPV Rector (Pr. Francisco José Mora Mas)

Pr. Mariano Alcañiz

9:15 – 10:15

Keynote Speaker 1 (Auditorium)

Pr. Valery Shute

Title: Stealth assessment: What, Why, and How.

10:00 – 11:00

Session 1 (Auditorium) Theory I

Chairman: Mariano Alcañiz

Virtual stealth assessment: a new methodological approach for assessing psychological needs

Sliced Serious Games: Conceptual Approach towards Environment-friendly Mobility Behavior

Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas

11:00 – 11:30

Coffee Break

11:30 – 12:30

Session 2 (Auditorium) Applications I

Chairman: Stefan Göbel

I-interact: a Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment

Galaxy Shop: Projection-based Numeracy Game for Teenegers with Down Syndrome

A case study into the use of Virtual Reality and Gamification in Ophthalmology Training

12:30 – 13:15

Lunch: Posters

13:15 – 13:20

Keynote Introduction (Auditorium)

Professor Mariano Alcañiz

13:20 – 14:15

Keynote Speaker 2 (Auditorium)

Pr. Kam Star

Title: «Are you ready for neuromorphic games?»

14:15 – 15:45

Session 3 Technologies I

Chairman: Minhua Ma

Players’ Performance in Cross Generational Game Playing

Generating Consensus: A Framework for Fictional Inquiry in Participatory City Gaming

Full lifecycle architecture for serious games: integrating game learning analytics and a game authoring tool

15:45 – 16:15

Coffee break

16:15 – 17:10

Session 4 (Auditorium) Applications II

Chairman: Manuel Fradinho Oliveira

None in Three: The Design and Development of a Low-cost Violence Prevention Game for the Caribbean Region

Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet”

PathoGenius: A serious Game for Medical Courses

17:10 – 17:55

Session 5 (Auditorium) Theory II

Chairman: Jannicke Baalsrud Hauge

“SKIPPING THE BABY STEPS”: The Importance of Teaching Practical Programming Before Programming Theory


Conceptual Approach Towards Recursive Hardware Abstraction Layers


Gala Dinner

Friday 24th November, 2017

8:30 – 8:35

Keynote Introduction (Auditorium)

Professor Mariano Alcañiz

8:35 – 9:35

Keynote 3 (Auditorium)

Pr. Baltasar Fernández Manjón

Title: Game Learning Analytics to Improve Educational Games

9:35 – 10:30

Session 1 (Auditorium) Application III

Chairman: Jannicke Baalsrud Hauge

Creating Location-Based Augmented-Reality Games for Cultural Heritage

Games for Mental and Moral Development of Youth: A Review of Empirical Studies

Reflection Continuum Model for Supporting Reflection and Game-based Learning at the Workplace – Workplace Learning and Games – Reflections from Process, Maritime and Manufacturing Industries

10:30 – 11:00

Coffee Break

11:00 – 12:00

Session 2 (Auditorium) Technologies II

Chairman: Stefan Göbel

An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness

Creating Enriched Environments for Neuroscience Learning: A Case Study from Design Education

Geodata Classification for Automatic Content Creation in Location-based Games

12:00 – 13:15

Session 3 (Auditorium) Theory III

Chairman: Minhua Ma

Smart Mobility, the role of Mobile Games

Recommendations to Leverage Game-based Learning to attract Young Talent to Manufacturing Education

An Extensible System and its Design Constraints for Location-based Serious Games with Augmented Reality

InterPlayces: Results of an Intergenerational Games Study


Exhibition Opening

Professor Mariano Alcañiz

13:15 – 14:15

Lunch: Exhibition, Demos, & Networking

(Blue Building Auditorium)

14:15 – 15:00

Session 4 (Auditorium) Short papers & Poster presentation

Chairman: Mariano Alcañiz

A Platformer Serious Game with Dynamic Learning Contents

VROARRR, Audio Based VR Weapon Design

Poster presentation


Closing Ceremony


Alejandra del Valle

Elena Parra

Irene Alice Chicchi

Pr. Mariano Alcañiz

Jannicke Baalsrud Hauge, BIBA, University of Bremen, Germany & KTH, Stockholm, Sweden.

Manuel Fradinho Oliveira, SINTEF: Technology and Society, Norway

Mariano Alcañiz, Institute of Research & Innovation in Bioengineering, I3B, Polytechnic University of Valencia, Spain

Minhua Ma, School of Art, Design & Architecture, University of Huddersfield, UK

Stefan Göbel, Multimedia Communications Lab – KOM, Technische Universität Darmstadt, Germany

Tim Marsh, Griffith Film School, Queensland College of Art, Griffith University, Brisbane, Australia

Mariano Alcañiz, Institute of Research & Innovation in Bioengineering, I3B, Polytechnic University of Valencia, Spain

Jannicke Baalsrud Hauge

Manuel Oliveira

Mariano Alcañiz

Minhua Ma

Stefan Göbel

Tim Marsh

Alenka Poplin, PhD, Iowa State University

Alke Martens, PH Schwäbisch Gmünd, University of Education, Germany

Baltasar Fernández-Manjón, Complutense University of Madrid, Spain

Fares Kayali, Institute of Design and Assessment of Technology, Vienna University of Technology

Jannicke Baalsrud Hauge, University Bremen, Germany

Jose Luis Soler, Aumentaty, Spain

Josep Blat, Pompeu Fabra University, Spain

Jun Hu, Eindhoven University of Technology, The Netherlands

Manuel Contero, Polytechnic University of Valencia, Spain

Manuel Fradinho Oliveira, SINTEF, Norway

Mariano Alcañiz, Polytechnic University of Valencia, Spain

Miguel Angel Teruel, Castilla La Mancha University, Spain

Minhua Ma, Glasgow School of Art, UK

Paul Grimm, Fulda University of Applied Sciences, Germany

Pascual Gonzalez, Castilla La Mancha University, Spain

Peter Henning, Karlsruhe University of Applied Sciences, Germany

Petros Lameras, Coventry University, UK

Ralf Dörner, RheinMain University of Applied Sciences, Wiesbaden, Germany

Stefan Göbel, TU Darmstadt, Germany

Tim Marsh, Griffith University, Australia

Thomas Baranowski, Baylor College of Medicine, Houston, TX, United States

Ulrike Spierling, Hochschule Rhein-Main, Wiesbaden, Germany

Wolfgang Mueller-Wittig, Nanyang Technological University, Singapore




Joint Conference for Serious Games (JCSG2017) will take place in the Polytechnic City of Innovation (CPI) at the Polytechnic University of Valencia (UPV).

Universitat Politècnica de València

Ciudad Politécnica de la Innovación

Camino de Vera, s/n

46022  Valencia



How to get there:

  • By air The airport (Manises International Airport) is about 8 km from the city centre. To see information about all the airline companies operating out of this airport, please click here. How to get from the Airport to Valencia city: – By bus: click here – A taxi from the airport will cost approximately 25-30 Euros. – Underground: Every 10-20 minutes approximately. More information about timetable and fares, please visit


  • By train Valencia Estació Nord and Valencia Joaquin Sorolla-Alta velocidad stations are situated in the city centre. For information on timetable and fares, please visit


  • By coach Valencia coach station is located on the bank of the former course of the River Túria. This is the stopping place for regular services arriving from all over Spain. For further information, please visit


  • By car The AP-7 Motorway runs down the East Coast of Spain connecting Valencia to the main European Motorway network and to A-23 Sagunto-Somport and the A-3 Madrid-Valencia dual Carriageway.


  • By sea Although Valencia is principally an industrial port it also operates a frequent ferry service to the Balearic Islands and is the starting point for many Mediterranean Cruises. It is well connected to the city centre by a number of frequent bus routes. For more information, please visit


The organization of JCSG 2017 has agreed special prices for the reservation of hotels through the UPV travel agency office of “Viajes El Corte Inglés”.


The reservations will be done indicating the reference “JCSG 2017” to:



Srtas. Verónica Fernández // Maite García

Tlf. 96 339 27 42 Fax. 96 369 73 06


20 Rooms. Prices:

Double room single use from 107.80 eur

Double room from 118.80 eur


Breakfast not included
IVA 10% not included


20 Rooms. Prices (until 2017, October 2nd):

Double room single use from 65 eur

Double room from 77 eur


Double room single use from 92.77 eur

Double room from 105.45 eur


10 Rooms. Prices:

Double room single use from 64.70 eur

Double room from 73.61 eur


10 Rooms. Prices:

Double room single use from 66.51 eur

Double room from 75.42 eur


JCSG 2017 Registration Pricing

Registrant Type Early Registration
(Before August 21st)
Late Registration
(After August 21st)
General 350 € 399 €
Student 199 € 299 €
Workshops/Demo Sessions 45 € 50 €